This isn’t really what i’m looking for, but i should be more clear. I’ve tried to use raycasting and particle emitters to create splashing effects, but its not really realistic, as the particles don’t really look like a splash of liquid, and the raycasting doesn’t match up with the water particles (particles hit the floor after the raycast hits the floor or. This file is called impact_water. mp3 in roblox files.
Terrain water is a type of material in high scalability, which means it is used in terrain. Like other terrain materials, exploits can be used to ruin places, by flooding the place. It can also be used in boat ride games or decoration in personal servers such as oceans, pools, fountains.
New game idk price.